Showing posts with label Magic Kingdom. Show all posts
Showing posts with label Magic Kingdom. Show all posts

Thursday, August 8, 2013

Making Musical History At The D23 Expo

Normally here at Take The Monorail, our posts focus on planning the perfect trip to Walt Disney World and not as much on Disney Fandom as a whole. Today, we are going to stray from our normal program to talk about an event coming up this weekend in the Disney fan community because it is so special and so noteworthy. But never fear! We will still relate it all back to your perfect trip. Bear with us.

This Saturday, August 10, 2013, two men will take the stage together for the first time at the D23 Expo in Anaheim. The two men are, by their own rights, living legends in the history of the Walt Disney Company. The first gentleman is Richard M. Sherman, who, along with his brother Robert B. Sherman, composed some of the most famous and well-loved songs from both Disney movies and Disney theme parks. He worked with Walt himself to tell some of our favorite stories, including Mary Poppins, The Jungle Book, and Bedknobs and Broomsticks to name a few. He also wrote music that still plays today in some of the theme parks' cornerstone attractions: The Enchanted Tiki Room, it's a small world, and Carousel of Progress. And he's still working even today, most recently contributing the song "Make Way for Tomorrow" to Iron Man 2.

The second gentleman is eight-time Academy Award winner Alan Menken. He has scored and contributed songs to many of Disney's more recent films and projects, including Tangled, Beauty and the Beast, and The Little Mermaid. This only scratches the surface, though. Among many other projects, he also has a 2012 Tony Award® for Newsies, plus many other Broadway credits including Disney's productions of The Little Mermaid, Beauty and the Beast, and the upcoming stage production of Aladdin: The New Musical.

Alone, each of these gentlemen is a powerhouse of musical talent. And this weekend, they will come together for the first time to perform a concert for fans attending the D23 Expo. Although they represent different eras in Disney history, they are also fast friends and colleagues. Menken remembers being welcomed to Disney by Sherman, who he had looked up to all his life. Sherman recalls hearing Menken's music in the musical Little Shop of Horrors and loving it right away, citing "Suddenly Seymour" as a particular favorite. It is certain that their warm friendship and mutual respect will brighten the stage.

They promise an evening of well-known classics, storytelling, and some surprise gems from their "Disney Songbook." The concert will begin with Sherman, then Menken will take over, and then both men will converse, play, sing, and share memories and stories with the audience. Although they have not been forthcoming about the exact contents of the set list, it seems certain that there will be plenty of songs for any Disney fan to sing along to. And they promise a few surprises and treats as well.

So if you are fortunate enough to be at the D23 Expo this weekend, be sure to include this once-in-a-lifetime concert event in your plans. For those of us who cannot be there, we can continue to enjoy both men's music in our home movie collection, in theaters, and in the Disney Parks. The next time you visit Walt Disney World, as you sail through it's a small world and take in Mary Blair's artistic vision and classic masterpiece, give the Sherman brother's song another listen. We hear it so often now that it is easy to miss how well-written, catchy and positive it is. The same goes for the Enchanted Tiki Room and it's calypso, fun theme song that will stay in your head long past leaving that tropical hideaway. As you sing along with any and all of your Disney favorites, take a moment to reflect on the people who created that piece of the Disney magic.

Monday, May 6, 2013

Ahoy There, Mateys! The Pirate's Adventure Game Approaches on the Starboard Side!


Captain Jack Sparrow has been making acquaintances all over the Caribbean, and now YOU get to work with the famous pirate as he takes on treasure hunts all over Adventureland.

On our visit to Florida last week, my traveling party had the fantastic opportunity to play test the newest interactive game at Walt Disney World. A Pirate’s Adventure: Treasure of the Seven Seas combines the interactions with statues and other realia in Agent P’s World Showcase Adventure with the key card idea in Sorcerers of the Magic Kingdom. After getting briefed in the Enlistment Quarters near Pecos Bill and obtaining a talisman (key card), you grab a map corresponding to your assigned mission and head out to find clues and defeat enemies throughout Adventure Land. (We were discouraged from taking pictures inside the Enlistment Quarters, so I am sorry I cannot show you what it looks like on the inside here.)
The Enlistment Quarters, sign still covered and doors shut for the day.
Photo by Elizabeth Caran

Only two adventures were running when we played, and our first was The Guardian’s Curse. One of our party then played through The King’s Ransom while the others carried on to other fun in the park. However, because we are the curious sort, we also checked out the maps for three other adventures: Heads You Lose, Haven Defense, and Blackbeard. Each adventure has a unique map to help you find hot spots that you will need to complete your particular adventure. Each adventure also has you seeking a different treasure for a different friend, enemy, or ally. 

Maps and Talisman
Photo by Elizabeth Caran

One of many game stations spread around Adventureland.
Photo by Jeff Smith
The stations for the game are small but detailed and very cool with moving parts and engaging details. Instructions are simple and the whole family can play. As you follow the directions on the map and at the various stations, you trigger actions on items around you, usually by placing your Talisman over a specified mark on the station. The stations are limited to Adventureland, so you won't have to travel too far. Each adventure really only takes about fifteen minutes, so in the time it takes you to move through a queue and ride an attraction, you can complete one or two adventures!


Our party listening to the story, watching the compass,
and awaiting our next instructions.
Photo by Jeff Smith


When we finished playing, we were asked how we liked the game, how easy the maps were to read (the maps are styled like treasure maps and have a similar look to the Sorcerer map), and whether we would play again. We were told that the maps are not final and very well may change before the final adventures are released. We also have no idea how close to release they are. There was one key station that appears on all the maps that is not yet functioning. I am hoping from the look of it that it will dispense some sort of token, dubloon, or other collectible to prove you completed that mission. 



Our whole party found it engaging and fun. The only thing I would want to add is a collectible element as I mentioned above. Coins or dubloons would be the perfect little souvenir, and let’s face it... people love free stuff. I believe the talismans are all the same and would imagine that they will not let you play the same adventure twice on the same talisman, although that is pure supposition on my part. We don’t know how long the play test will go on, and I know it is not every day, as we walked by on the weekend and the Enlistment Quarters were closed. We also saw that many people passed it by as the pirate tried to lure them in to try the game. So if you have a chance, be sure to seize the opportunity to play!


This post also appeared at mainstgazette.com and is cross-posted here for your convenience.

Saturday, October 10, 2009

Silly Shots: A Queen is Named

Jen L. and Elizabeth cheer on Jen H. as she tries to
remove the sword from the stone.
Once upon a time there used to be a lovely little Sword in the Stone ceremony at the Magic Kingdom. While the sword pulling ceremony has gone the way of Mr. Toad, the stone has been left behind for some great photo ops.

Located in Fantasyland near Cinderella's Golden Carrousel, the sword sits buried in its stone waiting for the next great king or queen to pull it free. While the sword never will come out, the photos of people making attempts are always good for a smile.

Wednesday, September 2, 2009

The Kid Scale - Fantasyland

When planning a trip to Disney with a young one (or even a not-so-young one), it becomes apparent rather quickly that you will not be able to experience every attraction in one trip. So in choosing, it helps to know in advance which rides your child will be most interested in and conversely , which ones he or she will reject due to fears, smells, or other sensations. Many a child has been traumatized by riding something his parents expected to be innocuous or just “not that bad.”

To help you with the task of choosing which attractions to put on the “must-do” list and which ones to skip altogether, we will be providing posts called The Kid Scale. These posts are not meant to describe the ride, but rather will assume you already know what the ride entails and will provide instead some details about age-appropriateness. I offered age suggestions based on developmental milestones, so you will want to adjust those to your own children’s development and special needs. We’ll also point out difficulties you might encounter or highlights that may be especially important to your individual tyke. Every six weeks or so, we’ll post another land or area in the Walt Disney World resort until we’ve covered them all. We’re starting with Fantasyland, as it is arguably the most popular land for parents with small children.

And remember, I’m just a parent with my own experiences and those of other parents like me, so your comments and feedback are more than welcome as they will help others whose children are more like yours than mine or those of my interviewees.

  • Cinderella's Golden Carrousel – Ages 18 months and up – There are figures on the carousel that don’t move up and down, which might help a child who is a bit more motion-sensitive enjoy this ride. Between ages 18 months and four years or so, you will want to ride alongside your tot, ensuring there is no tumble from the horse (which is MUCH taller than you thought it was). Be careful when holding your child, though. You might tend to look out for your significant other who is holding the camera and photographing the event, but this can cause a pretty mighty bout of nausea if you’re not careful. That carousel spins faster than you think and few things are more humiliating for an adult as getting off the carousel only to lose your lunch in the closest trash bin.
  • Dumbo the Flying Elephant – All ages – This is the quintessential ride for a young child to experience. The smallest ones can sit on your lap to see out. The young preschoolers love knowing they are controlling an aspect of Dumbo’s flight. Be aware that he may fly higher than your child likes. Even if you keep the elephant hovering inches off the platform to mollify your child, the end of the ride sends all pachyderms up to their highest flight path for a few seconds before coming back down to Earth. Be ready to help your child through that moment; it may make her a bit braver for the next go round. If you intend to ride Dumbo, it should be your very first ride of the day. It’s a great intro to what Disney is all about and the lines get long quickly.

  • "it’s a small world" – All ages – Sure, the song sticks in your head and can be mildly annoying, but the ride itself is a living piece of history and deeper than that, a living piece of art. There are so many things to look at and your senses are blasted with color, light, and sound. Infants will see this ride as one huge mobile. It’s also a great final ride as the park is about to close… relaxing and peaceful after a noisy day in the park.

  • Mad Tea Party – Age three and up – you can take children under three on this ride, but don’t spin your teacup. The forces this ride can put on you, especially when you add in the extra spinning of your individual cup, can really send a little one slipping around on the seat. One of you should hold on to the kiddo while the other one spins if you go that route. Otherwise, someone may get a sharp head bonk on the ride, and that generally isn’t considered the fun part of the trip.

  • The Many Adventures of Winnie the PoohAll ages – This is another ride where an infant can ride on your lap. But hold tight! That bouncy area Tigger takes you through is a bit more intense than your glider at home. This ride has it all: whimsy, catchy music, and those fabulous characters from the Hundred Acre Wood.

  • Mickey’s Philharmagic – Age two and up – You can take the zero-to-two set into this theater, but they can’t deal well with the 3-D glasses. One word of caution to parents of a noise-sensitive child… this is a loud attraction with no volume control. Between the noise and the 4-D effects like puffs of air and light mists of water, a sensitive child can be over-stimulated rather quickly.

  • Peter Pan’s Flight – All Ages – Your infant can ride on your lap, and small children may want to crawl into your lap as well. Between the time your child can speak to about age three or four, you may find your child especially frightened on this ride. The neon paint and black lights are a little odd to children and there are pirates and other scary moments. At 18 months, my daughter was frightened when the ship we were in suddenly seemed to be flying and was inconsolable for the rest of the flight. She requested to ride again when she was three and it was a totally different experience. She loved it, although she admitted later that the pirates still scared her a little.

  • Snow White's Scary AdventuresAges eight and up – I know it seems odd to recommend a ride in Fantasyland be avoided until your children are around 8 or so, but this ride has some terribly scary moments, as the name of the ride indicates. It uses neon paint and black light to help add to the fear factor. The Wicked Witch pops out from behind trees and you seem to crash through walls. To an adult, or even an older child who has been immersed in today’s movies and video games, the effects seem primitive and almost laughable. But to a preschooler or young school-age child who still believes in magic and fairy tales, this ride is all too real. Save it for when he’s older.

Wednesday, August 26, 2009

Wake Up, Tinker Bell!

NOTE: This article was published based on information gathered before Tinker Bell's Treasures was renovated. The experience is still there, but now you no longer need to be there first thing in the morning. You can wake Tink any time of day. Just ask a cast member about it.

Disney offers a young child many opportunities to live in a magical world. The parks are an immersive experience and children often believe that they are in Mickey's world... where he lives, walks, sleeps.

So like many websites or games today, Disney has built in a few surprises or "Easter Eggs," as they are called in the online world. These are special treats that aren't advertised, but happen anyway, sometimes spontaneously, sometimes only if you know the secret password. Some are more secret than others. This is one you will find described all over the web, but I assure you, it's still very special and even a little bit cool.

Your child can wake up Tinker Bell first thing in the morning at the Magic Kingdom.

To do this, your child (or children) must enter Tinker Bell's Treasures--a gift shop within Fantasyland--and be the first person to ask the cast member if he or she can wake up Tinker Bell. I don't want to spoil the magic of what will happen exactly, but let's just say that a convincing special effect will make anyone believe in fairies for just a little bit at least.

The hardest part about this is getting there first. We've tried three times and failed twice. It will take some serious dedication, and I'd suggest you not tell your child too much about it to pump them up for it, just in case they end up watching someone else do it. I would also suggest that you do NOT do this the first time you go to the Magic Kingdom. It is better to enjoy the magic of that first entrance into the park. This one is more for the experienced visitor.

Here's the strategy we used when we succeeded:
  • Have your child in a stroller or carrier. - Unless your little one is a major track star, you will not get there in time if you rely on leg power alone. Rentals won't work for this because you will need to have it from the moment you get into the park. There is no time to pick it up.
  • Get to the Magic Kingdom thirty minutes or so before opening. - You don't need to be right up front here, but I would recommend standing by one of the arches under the train station so you will get in before those standing more front and center. You can still see the opening show just fine from here.
  • When you are allowed into the park, proceed quickly (but don't run... be safe) to the hub. - Bear left so that you are standing at the rope located at about 10 o'clock on the circle. This is the bridge into Liberty Square. Get to the very front so that there is nothing between your stroller and the rope. Stay right.
  • When that rope drops, power walk (or run, but don't say we told you to). - Stay on the right side of the path, and at your first opportunity (at the Sleepy Hollow snack hut), turn right to veer into Fantasyland.
  • Find the store. It's located on the left up the path from Sleepy Hollow close to the castle. There IS a back door in from the direction you are coming. You do not need to go around front. Go in and go directly toward the back counter, stopping at the first cast member you see.
  • YOUR CHILD must ask the cast member if she can wake up Tinker Bell. It cannot be an adult, it has to be your child. So you will want to coach your child before you get there, and be sure he or she isn't shy about asking a stranger for something.
  • Watch the magic!
Some folks recommend getting to the store through the castle. The problem we've run into with this plan is that the castle is not always open for you to walk through first thing in the morning. So rather than walk up there and risk being turned away, we recommend heading in via the left path. It's actually pretty equidistant.

It is possible that you succeed in your quest, but when faced with the pressure of actually waking up Tink with so many people watching, your child may chicken out. It's okay. There are other kids there who will be more than happy to do it. Sometimes, having another child do it with them is helpful. See what your child wants and adjust.

And don't worry... if you miss your chance or you're just a late riser, go to the store when you can and ask a cast member about seeing Tinker Bell. Once she's awake, she flits about all day.

Monday, August 24, 2009

Here To There And There To Here

The transportation system at Walt Disney World is vast and complex. When facing the daunting task of providing an overview that is simplistic and yet informative, it's hard to know where to begin and where to end. Therefore, please consider this post as an introduction to transportaion available at Disney. There are many, many, MANY details that will be covered in future posts. Some aspects of transportation are most relevant to resorts, some to parks, and some to off-site guests. Here, I'll merely introduce you to how you can get around and offer a few pointers on how NOT to get around.

At the center of the Walt Disney World Transportation is the Transportation and Ticket Center (TTC). You can think of this place as Disney's Grand Central Station. You can get almost anywhere from here, and its parking lot is actually the parking lot for The Magic Kingdom. You must take a monorail or ferry boat from here to get to the park itself. It is worth a mention that the TTC is not listed on the road signs as "Transportation and Ticket Center." Instead, it is posted as "Magic Kingdom Parking." April learned this the hard way trying to drive to the TTC one day.

As a guest, you have several options for getting around the Walt Disney World resort property. There are advantages and disadvantages to using any given mode at any given time. Definitions and general guidelines of each mode of conveyance are as follows:

  • The Monorail - (You knew we had to start here, didn't you?!) The monorail is the easiest system to figure out because it really has very few stops. Monorails can only take you to Magic Kingdom, Epcot, the Contemporary Resort (connected to Bay Lake Towers), Grand Floridian, Polynesian, and the Transportation and Ticket Center. There are two routes for the monorail: one to Epcot and one to the Magic Kingdom. The second route with a stop at Magic Kingdom has two options: an Express that only stops at the TTC and the Magic Kingdom, and a Resort line that stops at Grand Floridian, Polynesian, Magic Kingdom, and Contemporary/Bay Lake Towers. This is a favorite for children. Many kids have told their parents after a week at Disney that the monorail was their favorite ride!

  • Boats - There are waterways all throughout the resort and various boats can carry you various places. Not all waterways are connected though, so don't assume that because you see water you can get to another place where you've seen water. Detailing routes at this point would be a bit mind-boggling, but in general, every park except Animal Kingdom and (oddly enough) the water parks has a boat option to get there (but not from just anywhere in the park... see previous comment about waterways not connected). You can also get from some locations to Downtown Disney by boat. If you are prone to motion sickness or just don't like boats, choose your resort carefully. Sometimes, it's your only option for a particular park if you don't have a car with you.

  • Buses - The fleet of buses that Disney operates daily is nothing short of spectacular in scope. They dart in and out of everywhere and there is no posted schedule because they adjust routes on the fly to send buses to deal with the largest crowds. For the most part, the bus system runs very well. A typical bus journey should take between 15 and 45 minutes depending on season, time of day, and distance between destinations. The note of caution I would extend is to avoid taking a bus to or from Downtown Disney if at all possible. Consistently, over the last three years, I have had a very long wait, ride, or both related to going to or coming from Downtown Disney. And when you are traveling with a young one, a 45 minute wait for a bus is not welcome at all. Nor are the long delays once on board.

  • Cars (personal or rental) - Parking is free if you stay on site. Off site guests currently pay $12 a day for parking. All parks have a lot, although as I mentioned before, the Magic Kingdom lot is actually across a body of water. So if you park here, you have to ride a ferry over or (...wait for it...) take the monorail! The biggest advantage to driving a car is control... this gives you the most control over your schedule for coming and going. That said, there are accidents and traffic jams on Disney property as well, so nothing is a sure bet when it comes to travel time at Disney.

  • Hoofing It - It's true you will do a lot of walking at Disney, but sometimes the extra walk is still worth it. You can walk from the Contemporary to the Magic Kingdom very easily. You can also walk from the Polynesian to the TTC. Most people don't realize that Disney's Hollywood Studios is within a reasonable walk from the Epcot resorts. It's a great way to avoid the crowded buses just after Fantasmic lets out. Just be sure that you are wearing good walking shoes that you have worn before.
All these options can be interchanged on a trip to maximize your time. Unfortunately, sometimes it is very difficult to know the best choice at the time you need to make it. The good news is, all choices will usually get you there. Don't hesitate to ask Cast Members to help you make the best decision about how to get from here to there or from there to here.

Wednesday, August 12, 2009

Judge Me By My Size, Do You?

One of the most terrible mistakes you can make when planning a Disney vacation is talking up a ride to your young one... telling her how totally super-awesome it will be to ride Soarin', only to find when you get there that Suzie isn't tall enough to ride. Tragic. No, I mean it... I speak from experience. Biggest. Meltdown. Ever.

So how do we avoid this? Check height requirements ahead of time, and then if your child is close (within two inches), don't set any expectations for riding the attraction in question. The only measurement accepted is the one taken at the ride itself. And although we were sure our daughter was tall enough when we measured at home, she did not measure up when we got to Soarin'. Did I mention the meltdown? I did? It's worth mentioning again. Big. Huge. Meltdown.

I'm sure it's not necessary for me to point out that these height restrictions are based on safety. I've heard stories of parents putting lifts in their kids' shoes or teaching them to sneak a tippy-toe in. Remember, this is their personal safety your dealing with. The measurements are based on where safety belts reach among other things. I don't believe it's worth the risk to sneak a kid who is not tall enough onto a ride.

Rumor Alert! I have heard that if a child is not tall enough to ride (but is very close), you can ask for a certificate from the cast member there that will entitle them to "instant Fast Pass rights" when they return on their next trip and ARE tall enough. I've not been able to confirm this though. Anyone know if this is truth or mere urban legend? - UPDATE! Ryan over at Main Street Gazette has not only been able to confirm this as truth, but now has pictures to prove it! Check it out!

Here is a handy guide to check the height requirement of attractions before you go, just to get an idea of what will and won't work for your child. I should add that the guide was assembled by Beth from North Carolina (TeachLuvsDisney on Scrapping the Magic) and touched up by yours truly. And by "touched up," I mean "snarking added." Future posts will detail these rides more completely in regards to appeal and fright factors, but this gives you a fine starting point.

Animal Kingdom
  • Dinosaur: Height minimum is 40 inches (102 cm). (This ride is too intense for some 30-somethings I know. The effects are realistic and alarming. Grown men have been known to need an underwear change. I'm just sayin'....)
  • Expedition Everest: Must be at least 44 inches (112 cm) tall to ride. (You might want to pre-warn your children that they will meet a yeti and travel backwards for part of the journey. Unless you want your child to detest you for the next 24 hours, of course. In which case, feel free to remain silent.)
  • Kali River Rapids: Must be at least 38 inches (97 cm) tall to ride. (You will get wet. Icy cold water will pour down all over you. My preschoolers did not understand that until it happened.)
  • Primeval Whirl: Must Be at least 48 inches (122cm) tall.
Epcot
  • Maelstrom: (Norway) Minimum age 3 to ride. (Isn't that weird?)
  • Mission: SPACE: Must be at least 44 inches (112 cm) tall to ride. (Folks, this one is intense. Save it for the older kids. It's easy enough to walk right past it. Oh, the stories I can tell of the after-effects of this ride...)
  • Soarin': Must be at least 40 inches (102 cm) tall to ride.
  • Test Track: Must be at least 40 inches (102 cm) tall to ride. (This ride may surprise you and your preschooler. My daughter freaked out under the heat lamps. Be prepared for anything.)
Magic Kingdom
  • Big Thunder Mountain Railroad: Must be at least 40 inches (102 cm) tall to ride. (Great first "real" roller coaster)
  • Goofy's Barnstormer: 35 inch (89 cm) height requirement (Great test to see how well your child will like thrill rides.)
  • Space Mountain: Must be at least 44 inches (112 cm) tall to ride.
  • Splash Mountain: Must be at least 40 inches (102 cm) tall to ride. (This drop is really scary for younger kids. They can see it before they ride, so chat with them about it before hand. I don't recommend tricking them into it.)
  • Stitch's Great Escape: Must be at least 40 inches (102 cm) tall to ride. (This is completely inappropriate for young children. Their imaginations will totally buy this concept and the nightmares will be terrible. Adults and even older kids find it a joke, but small kids will not be laughing.)
  • Tomorrowland Speedway: Minimum 32 inches (81cm) to ride. Must be at least 54 inches (137 cm) to drive solo, but if an adult is in the car, that requirement is lower.
Disney's Hollywood Studios
  • Rock N Roller Coaster: High Speed (3 inverts) Coaster; Must be 48" tall (122 cm).
  • Star Tours: Must be at least 40 inches (102 cm) tall to ride. (Talk your youngster through this one before boarding. It's immersive, and they will be tricked completely by the motion simulator.)
  • Twilight Zone Tower of Terror: Must be at least 40 inches (102 cm) tall to ride. (Another one to talk them through first. It's not just the drop... there are "ghosts" on this ride. Don't let that be a surprise!)
Blizzard Beach
It goes without saying, since Blizzard Beach is a water park, be sure you are comfortable with your child's swimming skills before going.
  • Chair Lift: Must be at least 32 (81 cm) inches tall to ride.
  • Downhill Double Dipper (mat slide): Must be at least 48" (122 cm) tall to ride.
  • Slush Gusher - speed slide: Must be at least 48" (122 cm) tall to ride.
  • Summit Plummet - speed slide: Must be at least 48" (122 cm) tall to ride.
  • Tike's Peak (children's area): Must be UNDER 48" (122 cm) tall to visit.
Typhoon Lagoon
Another water park. Again, be sure your child is comfortable in water.
  • Crush 'n' Gusher: Must be at least 48" tall (122 cm) to ride
  • Bay Slide: Must be UNDER 60" (152 cm)
  • Humunga Kowabunga (speed slide): Must be at least 48" (122 cm) tall to ride
  • Ketchakiddee Creek (children's area): Must be UNDER 48" tall (122 cm) to experience; especially for children ages 2-5 and their parents.
  • Shark Reef (saltwater reef environment): Guests under age 10 must be accompanied by an adult.

Monday, August 3, 2009

Lowering Your Ears At The Magic Kingdom

Main Street, U.S.A. boasts many storefronts and little touches that make it look like a small town in early 20th century America. And many details are easy to miss. When you enter the park and pass under the train station, stick to the left a bit. Just to the left of them Emporium, you'll see a little door tucked away a bit with the unmistakable candy stripe barber pole outside. But this is no mock-up or false front... it's a real barbershop complete with talented folk to cut your hair (or even all your hairs!)

Although they will cut the hair of any park patron, young or old... one of the most special things they do is a child's first haircut. Taking advantage of this requires some foresight and planning on your part, but it is well worth it. The cut is less than $20 with tip, and it includes stickers, the haircut, a lock of your child's hair saved for you, a certificate, and coolest of all... a pair of classic Mickey Ears with "First Haircut" stitched on the back.

Before and After. This young man was 15 months old.

Both of our children had the opportunity to do this. The cast members there are fabulous and patient with young children. They are careful and meticulous, yet they don't keep you there forever. Generally, it takes about twenty minutes per head and there are two chairs. So if you end up in the line that stretches out the door, you can count customers ahead of you as approximately ten minutes each. A few more tips:
  • Try to go first thing in the morning. Go straight to the shop and wait for them to open the doors.

  • If you are late arriving and there is a line, go ahead and wait in it. We made the mistake of wandering off and coming back to see if the line got shorter... it never really did. You may have different luck, but we've done this three times now (our two kids, plus a friend's kid). Only once did we luck upon no line at all.

  • Don't put your sleepy or irritable child in the chair. Although these guys are good, try to give them something other than a mass of grumpiness to work with. And yes, this is from personal experience.

  • BRING A CAMERA and roll film! You won't want to forget this.

Before and After. She was 18 months old.

If you are new parent and are like me... clueless about when your infant will end up needing that first cut, well... who knows? You might have a little Suri Cruise who needs a trim about two hours after birth, or you may have a little Lex Luthor who doesn't even grow any hair until he's well past eighteen months old. Best guesses are about the only way to go on this. One year seems to be the trend among my friends' babies, give or take a month or six. I chose to err on the side of caution with my first child and set the trip for just after she turned eighteen months. We used a lot of barrettes for about six months!

If you have an older child (or you sit in the chair yourself), they will conclude the cut with a dash of pixie dust. Unfortunately, they can't do this for a first cut because it's a bit of a choking hazard. If you ask nicely, they might pixie you instead!

Do you have experiences with the Main Street Barber Shop to share? Please leave us your experience in the comments!

Friday, July 31, 2009

Silly Shots: Character Cutouts

Photo by Virginia Rother

Tucked away in the back of the Town Square Exposition Center located on Main St. U.S.A. in the Magic Kingdom is an often-forgotten area where you can watch some classic cartoons or become a part of the scene with some pretty nifty character cutouts! You can help steer the steamboat with Mickey, star in the 101 Dalmatians' favorite cartoon, dance with the Seven Dwarfs, or avoid the claw with some little green aliens! This area is also great for a little break since it tends to be fairly quite from the lack of crowds. This is especially nice if you have a little one that wants to crawl around.

See more photos from the Expo Center and post some of your own on Scrapping the Magic or on our Facebook page! Or have an idea for a location to be featured as a Silly Shot? Email your photo to photos@takethemonorail.com and we might just use it in a future post!