Showing posts with label Epcot. Show all posts
Showing posts with label Epcot. Show all posts

Tuesday, October 13, 2009

The Kid Scale - Future World

There are many who argue that there is nothing for small children at Epcot. This is a statement that I cannot agree with, but can't completely refute, either. This second installment of our Kid Scale feature is devoted to the front half of Epcot, called Future World. Yes, there are several things your kids can and will want to do here, but there are also a couple of attractions that I must caution strongly against. Fortunately, because Future World is so large and signage is actually sometimes a bit harder to notice, your kids might be easily steered around the less appropriate attractions without even being aware they are there.

Epcot is focused more on education (or "edutainment," as Disney calls it) and less on fantasy, so it's worth visiting whether your kids will ride anything or not. Disney still provides street entertainment, exhibitions, and other diversions everyone in the family can appreciate.

Please remember in our Kid Scale posts, my goal is not to describe the ride, but rather I will assume you already know what the ride entails and will provide instead some details about age-appropriateness. Some attractions do have height requirements, so be sure to check those as well. I offer age suggestions based on developmental milestones, so you will want to adjust those to your own children’s development and special needs. We’ll also point out difficulties you might encounter or highlights that may be especially important to your individual tyke. Every six weeks or so, we’ll post another land or area in the Walt Disney World resort until we’ve covered them all.

And remember, I’m just a parent with my own experiences and those of other parents like me, so your comments and feedback are more than welcome as they will help others whose children are more like yours than mine or those of my interviewees.

  • The Seas With Nemo And Friends – All ages – I'll just say it right now. This is the best ride for small kids in all of Future World. Best. The queue alone is reason enough to see it, but then to have real fish swimming with Nemo and Dory and the gang... it's fabulous. Bruce the shark makes an appearance, so be sure they are ready, but for the most part, this ride is just magical. Do not miss it if you have children under 10.

  • Turtle Talk With Crush – Age four and up – Thanks to what I think is the coolest new technology Disney has put out in recent years, your child can interact with Crush from Finding Nemo. It is, by far, the most realistic and fun character meet I know of. If your child is well-spoken and brave enough, help him come up with a question for Crush. He will call on several kids during your visit and the Q&A with the children is probably the most memorable part of the attraction.

  • Soarin'™– Age 4 and up (assuming height requirement of 40 inches is met) – I have to admit a major bias here, as this is my absolute favorite attraction at Walt Disney World. Even my mother, who is afraid of heights, agreed to ride it because of my enthusiasm and she loved it. Just let the kids know that they will feel like they are flying, but they are safely buckled in and won't fall and Mommy and Daddy will be right there. Even the 4D effects don't get frightening. And they'll love the orange grove smell. Well, I love it, anyway.

  • Living with the Land – All ages – This is not a thrilling ride for your younger ones. Looking at plants is not something that they will really appreciate much, although there are fun moments for them--like pumpkins molded to look like Mickey Mouse--scattered throughout the attraction. It's a slow boat ride, though, and it's going to be interesting to the gardeners and healthy folk in your party. Lines are usually short and it's a great way to pass twenty minutes or so while you wait for your Soarin'™ Fast Pass time to come up if you are a tad early.

  • Circle Of Life – Age 7 and up – If you really feel you must see this attraction, by all means, try it. But it's quite dull, and I doubt many kids want to sit through it. It's a pretty National Geographic-esque movie (think Disney Earth) with a really strong, preachy message. Not that it's a bad lesson to hear, but will your kids really absorb it? It is true that Timon, Pumba, and Simba are in it, but their appearance will probably not be enough to hold them.

  • Journey Into Imagination With Figment – All ages – Figment is a purple cartoon dragon. 'Nuff said? In addition to Figment, this slow ride carries you through some colorful and (dare I say it?) imaginative scenes. Mom and Dad can laugh at the silliness, the kids can enjoy the scenery. There are a few 4D elements such as puffs of air and smells that may surprise young children plus it gets loud at the end. Figment practically has a cult following, so it's a worthwhile stop. That said, it's also not an extremely popular attraction anymore, so lines are often short.

  • ImageWorks: The Kodak "What If" Labs – All ages – This is a free play area and is great for recharging. Not every station here will be good for your smallest children, but there is certainly something for everyone. And the water spouts outside are not to be missed.


  • Honey, I Shrunk The Audience – Ages 10 and up – You will see a common theme through my Kid Scale posts about 4D movies. Even the cartoony and fun Philharmagic in Magic Kingdom will scare the bejeezus out of some young children. While the 4D effects might seem cool, wicked and way out to your tween, your eight-year-old might not ever be able to trust you again for taking him into this movie. It's long and the 4D tricks include snakes, lions, and mice... all on a huge scale since you, as the audience, have been shrunk down to teeny tiny. Actually, you might not want to take grandma into this one either. Only for the brave and not easily skeeved out by creepy crawlies and rodents.

  • Test Track – Age five and up – This is sort of a thrill ride, but much of it is story and show. Oddly, I found it wasn't the speed of the last part of the ride that scared my preschooler, but rather it was the "heat lamps" we passed through on our way to said speed test. They put you into a car and do some pretty scary driving with you inside, so it's a fine time to remind your youngsters about car safety and also reinforce that this car is pretend and so these tricks are safe. The bottom line here is to be ready for anything, but it certainly is a good way to introduce younger kids to thrill rides.

  • Mission: SPACE® – Ages 10 and up – When it first opened, this ride made many a guest quite ill. Anyone who has trouble with spinny rides seemed to have at least a little trouble with it. I know one person in my party (an adult) was ill for more than two hours after riding. It was a long walk back to Boardwalk for him... but we were lucky we were in a resort that was walking distance. I can't imagine what would have happened if we had needed to take a bus or car somewhere. Because of the troubles many guests had, Disney kept scaling back the intensity, and finally created a tame version (green)and a wilder version (orange). Guests can select the one they want at the door. That said, I still feel that thrills of this nature are better suited for bodies that are a bit more developed. And take the cautions seriously. If you have any sort of medical issue (especially vertigo, sinus troubles or known heart problems), do not ride the orange version and think twice about the green. However, for your older kids (and kids at heart), the ride is really very cool and unique. Your youngsters can wait with an adult in the Advanced Training Lab free play area until others in the party are finished riding.

  • Mission: SPACE® Advanced Training LabAll Ages – If you must go near Mission: SPACE® with youngsters (and you will need to if you have thrill-loving teens and adults in your party), the Advanced Training Lab will keep them busy and happy. It's the exit area of Mission: SPACE® and it includes a play area called Space Base for the smallest visitors plus lots of interactive areas for older kids and adults. Space Base has gerbil tubes and climbing nets similar to playgrounds found at fast food establishments around the country. The free play is great for recharging your engines. Parents can sit and supervise and kids can roam fairly freely.

  • Ellen's Energy Adventure – All ages – I rate this as "All Ages" because truly, anyone can ride it. However, there is a lot that will be missed by anyone under age 12 or so. It's possible many kids know Ellen from her daytime talk show. And they might even know Jamie Lee Curtis from the children's books she's written and possibly from Freaky Friday. Sadly, not many children know Bill Nye, a tragedy that I would certainly do something about if I could. However, Ellen and Bill's personalities will probably get your kids through it, and with the cool dinosaurs plus the quiet, slow, air-conditioned tram ride, it's a great resting ride. It is also cited as a ride on which moms like to breastfeed, should you need to do so, as the 40-minute ride takes you from the Big Bang through evolution and into modernish times. For your more skittish kids, the darkness, high volume and even the dinos may be too much for them. Oh, and be sure to take a potty break before the adventure begins.

  • InnoventionsAge three and up – This is a huge attraction. There are 14 different stations for you to explore. They range in age-appropriateness and with the variety, it's an attraction that will merit its own post in the future. It does change from time to time, so it's worth a walk through no matter what. A highlight for kids is The Great Piggy Bank Adventure, designed to expose your children to money management. We've seen someone as young as four enjoy this. Many of the attractions are meant for your whole family to play together. There are some louder attractions and simulators that will not be appropriate for the younger members of your party.

  • Spaceship Earth – All ages – Anyone under age 8 may not really get the whole history lecture Dame Judi Dench provides on this journey through communication, but it's still visually interesting and the interactive elements will interest them. The main caution is that it can get quite dark, and some guests are bothered when they reach the apex of the track. This is the point where the car turns around backwards so you can comfortably ride back down to Earth (kind of literally). But it's a fairly slow descent and actually, a good time for a toddler or younger child to curl up in Mommy's lap and go to sleep.

Monday, August 24, 2009

Here To There And There To Here

The transportation system at Walt Disney World is vast and complex. When facing the daunting task of providing an overview that is simplistic and yet informative, it's hard to know where to begin and where to end. Therefore, please consider this post as an introduction to transportaion available at Disney. There are many, many, MANY details that will be covered in future posts. Some aspects of transportation are most relevant to resorts, some to parks, and some to off-site guests. Here, I'll merely introduce you to how you can get around and offer a few pointers on how NOT to get around.

At the center of the Walt Disney World Transportation is the Transportation and Ticket Center (TTC). You can think of this place as Disney's Grand Central Station. You can get almost anywhere from here, and its parking lot is actually the parking lot for The Magic Kingdom. You must take a monorail or ferry boat from here to get to the park itself. It is worth a mention that the TTC is not listed on the road signs as "Transportation and Ticket Center." Instead, it is posted as "Magic Kingdom Parking." April learned this the hard way trying to drive to the TTC one day.

As a guest, you have several options for getting around the Walt Disney World resort property. There are advantages and disadvantages to using any given mode at any given time. Definitions and general guidelines of each mode of conveyance are as follows:

  • The Monorail - (You knew we had to start here, didn't you?!) The monorail is the easiest system to figure out because it really has very few stops. Monorails can only take you to Magic Kingdom, Epcot, the Contemporary Resort (connected to Bay Lake Towers), Grand Floridian, Polynesian, and the Transportation and Ticket Center. There are two routes for the monorail: one to Epcot and one to the Magic Kingdom. The second route with a stop at Magic Kingdom has two options: an Express that only stops at the TTC and the Magic Kingdom, and a Resort line that stops at Grand Floridian, Polynesian, Magic Kingdom, and Contemporary/Bay Lake Towers. This is a favorite for children. Many kids have told their parents after a week at Disney that the monorail was their favorite ride!

  • Boats - There are waterways all throughout the resort and various boats can carry you various places. Not all waterways are connected though, so don't assume that because you see water you can get to another place where you've seen water. Detailing routes at this point would be a bit mind-boggling, but in general, every park except Animal Kingdom and (oddly enough) the water parks has a boat option to get there (but not from just anywhere in the park... see previous comment about waterways not connected). You can also get from some locations to Downtown Disney by boat. If you are prone to motion sickness or just don't like boats, choose your resort carefully. Sometimes, it's your only option for a particular park if you don't have a car with you.

  • Buses - The fleet of buses that Disney operates daily is nothing short of spectacular in scope. They dart in and out of everywhere and there is no posted schedule because they adjust routes on the fly to send buses to deal with the largest crowds. For the most part, the bus system runs very well. A typical bus journey should take between 15 and 45 minutes depending on season, time of day, and distance between destinations. The note of caution I would extend is to avoid taking a bus to or from Downtown Disney if at all possible. Consistently, over the last three years, I have had a very long wait, ride, or both related to going to or coming from Downtown Disney. And when you are traveling with a young one, a 45 minute wait for a bus is not welcome at all. Nor are the long delays once on board.

  • Cars (personal or rental) - Parking is free if you stay on site. Off site guests currently pay $12 a day for parking. All parks have a lot, although as I mentioned before, the Magic Kingdom lot is actually across a body of water. So if you park here, you have to ride a ferry over or (...wait for it...) take the monorail! The biggest advantage to driving a car is control... this gives you the most control over your schedule for coming and going. That said, there are accidents and traffic jams on Disney property as well, so nothing is a sure bet when it comes to travel time at Disney.

  • Hoofing It - It's true you will do a lot of walking at Disney, but sometimes the extra walk is still worth it. You can walk from the Contemporary to the Magic Kingdom very easily. You can also walk from the Polynesian to the TTC. Most people don't realize that Disney's Hollywood Studios is within a reasonable walk from the Epcot resorts. It's a great way to avoid the crowded buses just after Fantasmic lets out. Just be sure that you are wearing good walking shoes that you have worn before.
All these options can be interchanged on a trip to maximize your time. Unfortunately, sometimes it is very difficult to know the best choice at the time you need to make it. The good news is, all choices will usually get you there. Don't hesitate to ask Cast Members to help you make the best decision about how to get from here to there or from there to here.

Friday, August 14, 2009

Silly Shots: People Are Food, Not Friends

For July, Scrapping the Magic ran a photo contest asking people to submit their best Silly Shots. The top three shots will be featured on Take The Monorail during the month of August. I'd like to present you now with the number one vote getter, submitted by Beth Joyner (TeachluvsDisney)!

Located in The Seas with Nemo and Friends at Epoct is this gem of a photo op. While fish may be friends, not food to Bruce, it doesn't look that same rule applies to humans. Congratulations Beth on winning the best Photo Op contest! Look for the 2nd place photo to be featured next week!

Have you or has someone in your family been a meal for Bruce? Post your pictures documenting the meal on Scrapping the Magic or on our Facebook page page!

As for last week's Spot the Shot: Pooh and Friends, the correct location is Downtown Disney near the Pooh Corner store.

Wednesday, August 12, 2009

Judge Me By My Size, Do You?

One of the most terrible mistakes you can make when planning a Disney vacation is talking up a ride to your young one... telling her how totally super-awesome it will be to ride Soarin', only to find when you get there that Suzie isn't tall enough to ride. Tragic. No, I mean it... I speak from experience. Biggest. Meltdown. Ever.

So how do we avoid this? Check height requirements ahead of time, and then if your child is close (within two inches), don't set any expectations for riding the attraction in question. The only measurement accepted is the one taken at the ride itself. And although we were sure our daughter was tall enough when we measured at home, she did not measure up when we got to Soarin'. Did I mention the meltdown? I did? It's worth mentioning again. Big. Huge. Meltdown.

I'm sure it's not necessary for me to point out that these height restrictions are based on safety. I've heard stories of parents putting lifts in their kids' shoes or teaching them to sneak a tippy-toe in. Remember, this is their personal safety your dealing with. The measurements are based on where safety belts reach among other things. I don't believe it's worth the risk to sneak a kid who is not tall enough onto a ride.

Rumor Alert! I have heard that if a child is not tall enough to ride (but is very close), you can ask for a certificate from the cast member there that will entitle them to "instant Fast Pass rights" when they return on their next trip and ARE tall enough. I've not been able to confirm this though. Anyone know if this is truth or mere urban legend? - UPDATE! Ryan over at Main Street Gazette has not only been able to confirm this as truth, but now has pictures to prove it! Check it out!

Here is a handy guide to check the height requirement of attractions before you go, just to get an idea of what will and won't work for your child. I should add that the guide was assembled by Beth from North Carolina (TeachLuvsDisney on Scrapping the Magic) and touched up by yours truly. And by "touched up," I mean "snarking added." Future posts will detail these rides more completely in regards to appeal and fright factors, but this gives you a fine starting point.

Animal Kingdom
  • Dinosaur: Height minimum is 40 inches (102 cm). (This ride is too intense for some 30-somethings I know. The effects are realistic and alarming. Grown men have been known to need an underwear change. I'm just sayin'....)
  • Expedition Everest: Must be at least 44 inches (112 cm) tall to ride. (You might want to pre-warn your children that they will meet a yeti and travel backwards for part of the journey. Unless you want your child to detest you for the next 24 hours, of course. In which case, feel free to remain silent.)
  • Kali River Rapids: Must be at least 38 inches (97 cm) tall to ride. (You will get wet. Icy cold water will pour down all over you. My preschoolers did not understand that until it happened.)
  • Primeval Whirl: Must Be at least 48 inches (122cm) tall.
Epcot
  • Maelstrom: (Norway) Minimum age 3 to ride. (Isn't that weird?)
  • Mission: SPACE: Must be at least 44 inches (112 cm) tall to ride. (Folks, this one is intense. Save it for the older kids. It's easy enough to walk right past it. Oh, the stories I can tell of the after-effects of this ride...)
  • Soarin': Must be at least 40 inches (102 cm) tall to ride.
  • Test Track: Must be at least 40 inches (102 cm) tall to ride. (This ride may surprise you and your preschooler. My daughter freaked out under the heat lamps. Be prepared for anything.)
Magic Kingdom
  • Big Thunder Mountain Railroad: Must be at least 40 inches (102 cm) tall to ride. (Great first "real" roller coaster)
  • Goofy's Barnstormer: 35 inch (89 cm) height requirement (Great test to see how well your child will like thrill rides.)
  • Space Mountain: Must be at least 44 inches (112 cm) tall to ride.
  • Splash Mountain: Must be at least 40 inches (102 cm) tall to ride. (This drop is really scary for younger kids. They can see it before they ride, so chat with them about it before hand. I don't recommend tricking them into it.)
  • Stitch's Great Escape: Must be at least 40 inches (102 cm) tall to ride. (This is completely inappropriate for young children. Their imaginations will totally buy this concept and the nightmares will be terrible. Adults and even older kids find it a joke, but small kids will not be laughing.)
  • Tomorrowland Speedway: Minimum 32 inches (81cm) to ride. Must be at least 54 inches (137 cm) to drive solo, but if an adult is in the car, that requirement is lower.
Disney's Hollywood Studios
  • Rock N Roller Coaster: High Speed (3 inverts) Coaster; Must be 48" tall (122 cm).
  • Star Tours: Must be at least 40 inches (102 cm) tall to ride. (Talk your youngster through this one before boarding. It's immersive, and they will be tricked completely by the motion simulator.)
  • Twilight Zone Tower of Terror: Must be at least 40 inches (102 cm) tall to ride. (Another one to talk them through first. It's not just the drop... there are "ghosts" on this ride. Don't let that be a surprise!)
Blizzard Beach
It goes without saying, since Blizzard Beach is a water park, be sure you are comfortable with your child's swimming skills before going.
  • Chair Lift: Must be at least 32 (81 cm) inches tall to ride.
  • Downhill Double Dipper (mat slide): Must be at least 48" (122 cm) tall to ride.
  • Slush Gusher - speed slide: Must be at least 48" (122 cm) tall to ride.
  • Summit Plummet - speed slide: Must be at least 48" (122 cm) tall to ride.
  • Tike's Peak (children's area): Must be UNDER 48" (122 cm) tall to visit.
Typhoon Lagoon
Another water park. Again, be sure your child is comfortable in water.
  • Crush 'n' Gusher: Must be at least 48" tall (122 cm) to ride
  • Bay Slide: Must be UNDER 60" (152 cm)
  • Humunga Kowabunga (speed slide): Must be at least 48" (122 cm) tall to ride
  • Ketchakiddee Creek (children's area): Must be UNDER 48" tall (122 cm) to experience; especially for children ages 2-5 and their parents.
  • Shark Reef (saltwater reef environment): Guests under age 10 must be accompanied by an adult.